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Extended rolling lets us do two things: Firstly, it lets us control when we gain speed during a roll. Regions. Videos. Source: http://speeddemosarchive.com/DonkeyKongCountry2.htmlAt this past Awesome Games Done Quick, $1,025,000 was raised for the Prevent Cancer Foundation. Technical explanation: 1 Moving Your Kong; 2 Damage Boosting. (If the barrel you are using as your invisible barrel setup is a DK barrel, you can throw it once the other Kong has died.) While riding a steel keg past an animal buddy, press and hold B and Y to ride them. Every bonus door has two stage entrances assigned to it. What object you are "holding" is dependent on what order object are spawned onscreen). Currently not used in any speedruns, but the superjump is stored until you jump. Donkey Kong Country Returns Donkey Kong series. By throwing a barrel and picking it back up, (easiest to bounce a steel keg off a wall) then breaking a floating barrel. The game will now treat this as an empty slot and will load and unload objects into it (such as enemies, bonus doors, other barrels, etc). If you press Y again before that same roll ends, however, you will not only speed up, you'll also reset the duration of your roll. A tutorial on all the basics of speedrunning DKC2, enjoy! The duration of the roll isn't the only thing you need to focus on. You have to make one of the Kongs do something that would normally drop a barrel, such as breaking it against an enemy or bonus wall, or bouncing on something like an enemy or animal crate. If you jump as you enter a crawlspace, you can stay in the air as you go through it. The run is single-segment; it was done without saving the game. If that doesn’t make you go bananas, we don’t know what will. enemies, animal crates, etc.). I think Donkey Kong Country 2 was the first to implement this concept so masterfully, and it remains one of the best examples even today. Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 dna423. Thanks for watching DK Month this year! Please leave a 'Like' to show us which runs you enjoy most. You can chain multiple "extendos" in a single roll if there are enough enemies. Leaderboard Website Discord Streams Statistics Sub-games. Otherwise, you'll need to jump just before the roll ends to avoid a small pause. Beat the game. Once you grab a rope, keep holding B the whole time, and press and hold down to float down from the rope. The barrel you were holding will be destroyed, but your Kong will still act as if they are holding an object. 1.1 Speed Run Strategies; 1.2 Basic pointers; 2 External Links; Speed Runs. If you have two Kongs on the map, however, this won't work, as the Kong behind you is still moving. Donkey Kong Land 2 Donkey Kong series. Seriously, they should now play this mandatory before every run, lmao. It is also possible to exit a bonus with one Kong immediately before breaking open a DK barrel while you have the split-up glitch active, and then exiting with your newly active Kong as well. The other tells the game where to return you to if you win, take damage, or otherwise exit a bonus. From this point, you will be riding an "invisible animal". Speedrunning leaderboards, resources, forums, and more! The series continued with Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. Full-game Leaderboard Level Leaderboard View all Jungle Beach Ruins Cave Forest Cliff Factory Volcano Golden Temple. As long as you haven't touched the ground since you took damage, you can grab a vertical rope. Platforms. Reflected's Any% Noob Tutorial. Am I the only one who thinks the Wrinkly Kong Theme makes the perfect waiting music while setting up for runs? 6.1 AGDQ; 6.2 SGDQ; 6.3 Others; Events SRL Weekly Races. Moderated by: Whatever this value is when you enter the bonus, is the entrance you will be warped to. Current SDA Records. Finishes in 00:44, according to the in-game timer. The jumproll can save massive amounts of time in some stages, but it typically requires an enemy to be near a ledge in order to execute, and is only useful in a few levels. To sum up Donkey Kong Country, basically "any time not spent rolling is generally time better spent rolling." Timing is from selecting New Game to receiving K. Rool's Kremkoin. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. To join, go to #speedrunslive on IRC and type .races to find the race channel … Run starts at 08:17. When you get hit near a wall, your Kong will infinitely jump up to the sky instead of just running off screen. Leaderboard Website Discord Streams Statistics Sub-games. When you land on a tire, you can roll off the edge before it makes you bounce. If you release Y through a couple of enemies, then repress it right on a ledge (or sometimes even after you leave the ground), you will blast forward with a new roll at a much faster speed and be able to clear large gaps with ease. A long line of enemies can be used to keep you rolling and let you breeze through an area at a much faster speed than running. If you have two Kongs active with the split-up glitch, you can pick up a barrel with both Kongs at the same time. This continues indefinitely until you cancel it (by jumping or sometimes rolling), run into a Zinger, or touch the ground. When combined with rolling through enemies, this can let you keep rolling through huge portions of a stage. It is not possible to do a damageless SFR. 5.1 DKC. You must be on the edge of the tire for this to work. (Some very difficult strategies actually involve multiple extendos in one roll!). Jump to: navigation, search. From DKC Speedruns. ----------------------------------------------------------------Follow SDA on Twitter https://twitter.com/SDAspeedruns Youtube playlist for AGDQ 2014 http://www.youtube.com/playlist?list=PLMNeTFVQZEQNOKx55mGOeTWdGSg0ywDHwSee SDA on Twitch http://www.twitch.tv/speeddemosarchivesdaSee all runs from SGDQ 2013 http://www.youtube.com/playlist?list=PLMNeTFVQZEQOk-fVeyPAd2kyqQDjhYm8w\u0026feature=mh_lolzGet a text message every time a video is uploaded http://motube.us/SpeedDemosArchiveSDA------------------------------------------------------------------Download AGDQ 2014 https://archive.org/details/AwesomeGamesDoneQuick2014Download SGDQ 2013 http://archive.org/details/SummerGamesDoneQuick2013SGDQ 2013 Highlight reel http://www.youtube.com/watch?v=vGcp6l67qiU\u0026feature=youtu.beSGDQ 2013 Blooper Reel http://www.youtube.com/watch?v=rFFnk045iO8\u0026feature=youtu.beUraniumAnchor's channel (guy who made the highlight/blooper reels for AGDQ/SGDQ 2013). You must hold B while you are landing on the enemy (hidden item mounds also work). Like the super jumproll, you want to hit as many enemies as possible to gain speed (max speed at 4 enemies). To sum up Donkey Kong Country, basically "any time not spent rolling is generally time better spent rolling." Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. Wurde jeder Bonus in einem Level gefunden, so erscheint hinter der Levelbezeichnung ein Ausrufezeichen (!) Full-game Leaderboard Level Leaderboard View all Pirate Panic Mainbrace Mayhem Gangplank Galley Lockjaw's Locker Topsail Trouble BOSS - Krow's Nest Hot-Head Hop Kannon's Klaim Lava … Attempting to warp to some stage entrances will crash the game (Candy, Cranky or Funky entrances being some examples). Thanks UA! In order to be able to perform the jumproll, you will need to be in a situation where you can bounce on an enemy while still on the ground. This allows you to wrong warp, but only takes you to 1-1 or can kill you, so it has limited uses in speedruns. 0:41 IGT - 1 death in Barrel Bayou You must hold Y while doing this so your other Kong doesn't also drop their barrel. This second value is stored in the same memory array that stores the information of where a barrel should be in relation to the Kong holding it. Browse more videos. This will cause a softlock if you get hit at any point, as the game will hang waiting for your other character. Essentially, when you execute a roll on the same frame that you land on an enemy, the game bugs out and sends the Kongs flying—literally. GBC, 3DSVC. Playing next. Any region USA / NTSC EUR / PAL JPN / NTSC. 2. If you roll while crouching in a crawlspace, you will be pushed out of the wall towards the nearest exit. I got hit once guess i'll start uploading stuff here. Not press b, big difference. Ergo, extended rolling is generally only faster when doing so allows you to roll longer. It is fairly easy, and you should learn it instead of the stage! This is known in most speedruns as a zip. 1. ¡Tutorial del Speedrun Any% de Donkey Kong Country para SNES! DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. ", "That's a tasty single-file line you have there. If you immediately land on an enemy, you will be able to control the infinite jump. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. The Super Jump is performed by getting hit near a wall and retrieving the Kong that died, then sacrificing the other Kong and immediately landing on an enemy. After this, you must get hit with your other Kong close to where you started. Browse all other Super Mario World channels. Guides Resources Discord Streams Forum Statistics Sub-games. Using split-up glitch, you can ride a single animal buddy with both Kongs at the same time. Wesley Betts. Contents. Follow. You can use a checkpoint or floating DK barrel. 3. Speedrun Fast has done 100%, world records, speedrun tutorial videos, races, even trilogy runs. This also works with other animal buddies on land. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. It also stops if you run into an object that takes over your control of the Kongs, such as a mine cart or barrel. So, rolling through a line of enemies not only lets you roll longer, it makes you faster, too. The game is much more challenging and the star is now Diddy Kong, Donkey Kong's sidekick from the first game. The key to reaching the correct stage when bonus warping is to follow a certain path to the bonus and throw at the correct position. If you jump from a slope while holding a barrel, you can gain a considerable amount of speed and distance. Start by storing a superjump. If you let go of the Y button while you go through them, you will not gain the speed boost right away. Any platform Game Boy Color Nintendo 3DS Virtual Console. Before the game death-warps you out of the stage, break open a DK barrel, retrieving your backup Kong. If you try to jump while a different object is loaded into the memory slot the animal was previously in, you are able to corrupt memory (much the same way as with an invisible barrel as seen above). 1996. Speed run of DKC2: Diddy's Kong Quest. Category Details; Game: Donkey Kong Country: Category Names: Any%, 7%: Leaderboards: here: Contents. Leaderboard Guides Resources Streams Forum Statistics Sub-games. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. The easiest way to execute a tire roll is to land directly on the edge and press Y just before you land. As you walk through the stage holding this "invisible barrel" the game will treat whatever object is in that slot the way it would treat a barrel being carried. Additionally, rolling through any amount of enemies will remove the delay when it ends, so you can simply keep moving forward afterwards. Here's a video where Rainbow elaborates on a few specific jumprolls: Like the Super Jumproll, but without the frame-perfect Jumproll. This is how it is possible to warp to 6-2. The last important rolling mechanic is a glitch called the jumproll (a.k.a. Upon performing the glitch, Diddy and Donkey spin in the air as if they were just shot out of a barrel cannon. Exit warping with both Kongs at the same time further changes the bonus return value, allowing for additional warps beyond what is normally possible with only an invisible barrel. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. However, this does not apply if you have to interrupt your roll early—with a jump to reach a platform, for example. 2010. Welcome to Donkey Kong Month 2018! Guides. 2.1 Kong Damage Boost; 2.2 Animal Damage Boost; 3 Fast Doors; 4 Goal Swapping; 5 Invisible Barrel. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. This is usually done when an enemy is right next to a ledge, but can also be done on a tire or while airborne during the Mine Cart Madness mid-air rolling glitch. 1 Description and Rules; 2 Reflected's Any% Noob Tutorial; 3 Eazinn's Any% Optimal Tutorial; 4 Additional Notes; Description and Rules. If you're far above the rope, you have to let go of down and you will warp to the top of the visible part of the rope. This page was last edited on 27 August 2020, at 21:41. If you dismount or take damage while riding a bonus door, you will open the door and move it to your location. The speed you have when you mount an animal buddy is the speed they start moving at. Like the superjump and super jumproll, you will gain height as long as you hold B, and will begin falling when you release B. Each enemy will increase this max, up to four. This is used pretty heavily in DKC, as you will be able to maintain rolls much longer when you don't have to jump across every gap. Leaderboards IL Leaderboards Version Differences Community Miscellaneous Help Out! If you run a Kong into Really Gnawty, the World 4 boss, while he's laughing, you can skip his next high-jump cycle. The Speed Demos Archive hosts Donkey Kong Country competition. It does eat your next Y input so you have to either crouch when you land from the rope, or let go and repress Y at some point in the air (not on the rope). When mounting Enguarde, press up and B right before landing on him to get a faster start. The properties of objects in DKC are different based on what object is being affected. This does not work if you roll through multiple enemies with the button released, though—for an optimal extendo through multiple enemies, you typically want to hold down Y while rolling through all but the last one. und sofern man die DK-Münze eingesammelt hat, darüber hinaus ein Symbol für diese. This can include glitches, abusing in-game mechanics and skipping items or even playing events out of sequence.gaming channel speed runs speed game fast play through record time attack SDA speed demos archive runs 2013 awesome speedrun gameplay speedrunnners M2K2 Metroid SS Segment segmented times Single 2002 Quake AGDQ This is a speedrun of Lockjaw locker. The D-pad takes a bit longer to register an input, so you'll need to press the direction a moment before the button in order to get the timing right. Donkey Kong Country‘s surprising difficulty level always makes it a fun run, but what really sets this one apart is the fact that the two runners stay neck and neck nearly the entire time. With or without With only. But today’s episode features something never done before. Break the floating barrel from below or to the side so the barrel you're holding is close to the floating barrel when it breaks. As you roll, you will accelerate up to a set max speed when rolling through a series of enemies. A big thanks to everyone responsible for these amazing numbers, what a humbling achievement. The Invisible Sprite glitch can be used to scramble the warp destination of a bonus door. This is possible in two bonuses in 3-4, by taking damage as Diddy while the screen is still fading in, and then dying with Donkey as well. The speed boosts above only apply if you are holding down Y when you roll into the enemy. 7.1 Short Hop Double Jump; 7.2 True Double Jump; 7.3 Omega Double … Donkey Kong Country 2 Speedrun (Any%) 39:42. ... Donkey Kong Country 2 - 102% Walkthrough, Part 28 - Rambi Rumble - … Seen in: Forest Frenzy and Slipslide Ride. There is a 3 frame window at the beginning of every boss (including K Rool) where you can groundpound/slapslide with Donkey and avoid picking up the DK barrel. If you remain crouching after your first jump, you can continue to jump freely. In realtime runs, this only saves time in mine stages (Stop & Go Station and Misty Mine). DKC speedrunning is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. Secondly, extended rolls can let the Kongs cross much wider gaps than usual. Playing the Competition Cartridge with my little sister in Blockbuster's competition a decade ago is one of my favorite gaming experiences. Letzteres ist für 102% jedoch nicht zwingend nötig. This is a speedrun of Donkey Kong Country 2: Diddy's Kong Quest by V0oid from Awesome Games Done Quick 2016. Game #80, played by Reflected (http://www.twitch.tv/reflectedsc)Time 0:46:14 Category Any%© 2014 SDA.Couch commentators: Twig, Newpants87, and CrismasmashDonkey Kong Country 2 came just one year after the first. As a result, when you actually do get your second Kong, you will end up in control of both of them. Doing this trick against World 5 Boss, Dumb Drum, will softlock your game. Hold Y and swap Kongs, and they will be still holding that invisible barrel. After getting damaged and falling into a pit, the game expects your second Kong to be in control. In that case, you want to keep Y held down to get your speed boost right away, since you won't be able to keep it for long. In order to zip to the opposite side, you'll need to make sure you jump as far as possible into the crawlspace before rolling. Additionally, you can roll out of the jumproll, but only if you see two "explosions" (the red/white bursts that appear when you hit an enemy) when you land the jumproll. Please leave a 'Like' to show us which runs you enjoy most. (which is frame-perfect) A regular ground slap will work. ", http://www.youtube.com/watch?v=vCMx2ydlazI, http://www.youtube.com/watch?v=qNlfSI_V4v8, http://www.youtube.com/watch?v=aNRZpiXTODM, http://www.youtube.com/watch?v=PBznazZk4kQ, http://www.youtube.com/watch?v=K9HOBAJLjMI, https://dkcspeedruns.com/mediawiki/index.php?title=DKC_Tricks&oldid=14845, After 4 enemies: 2048 | 2048 (this is the max). The distance you travel is always the same on a normal roll; however, if you fall off an edge, you will keep rolling until you hit the ground (you keep speed while in the air), and the regular length after that. If you roll through an enemy, you will keep running at the end of it. It had not been discovered at the time I made this video. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Moderated by: n e i n e i, … By exiting a bonus twice, you will change the destination of the warp. Report. Your backup Kong now has an invisible barrel stored. No restrictions. Any% uses an invisible barrel in 3-5 to change the return value of a bonus that has a throwable DK barrel inside it. Repeatedly pressing B will cause you to go higher. Rolling is the primary form of movement in DKC speedruns, and you generally want to be rolling as much as possible. These corners only exist in World 1, and they all send you to Orang-utan Gang, with the exception of the second one, which just sends you back to the second stage. Donkey Kong Country 2: Diddy's Kong Quest 5.2.1 Claude 41:39 (Pre-Brambler) 5.2.2 Drum Old WR 41:59; 5.2.3 Riz Old WR 42:03; 6 Marathon Runs. Otherwise, you will need to jump out to end the trick. Incorrect movement can load objects onscreen in the wrong order and make the trick not work. Weekly Race Schedule. 5.1.1 Eazinn 32:59 (Pre-SJR) 5.1.2 Gari 34:34 (Pre-Superjump/Mapwarp) 5.2 DKC2. All DK … When you reach that corner, your Kong stops in place for one frame. Currently there are 256 articles. (THERE IS NOW A WRONG WARP IN 3-3! Because rolling only lasts for a short period of time, doing an extendo will ultimately make you faster, because you increase the time spent rolling, and speed up during the second half. The most important part is the beginning section on rolling mechanics. For more information on how to join a weekly race visit the Community section of the wiki! It is also important to note that the superjump only works on things you can bounce off of (i.e. Fall in the direction you want to go instead of straight down. After that, you can proceed to learn each stage through the level-by-level guides on the main page. Poorly timed rolls may stop early, however, and falling off a cliff at the very end of one will leave you plummeting straight downwards, so you'll need to be precise to get consistent results. Emulators. Here's a 101% speedrun for Donkey Kong Country, SNES version. Seen in:Coral Capers and Poison Pond. To do this trick with two Kongs, you must be in Funky's barrel, so that they are together in the same sprite. Obsoleted … Like in method 2, pick up the same barrel with both Kongs using split-up glitch, but drop one Kong into a pit to kill them. It only took a week of continuous streaming, 18,000 donors, and many many runners to achieve. I'm feeling a bit dizzy. The game was rereleased for Game Boy Advance in November 2004 with an extra boss, more DK coins and an uglier world map. 1 Speed Runs. Don't touch the ground at this point or you will be unable to grab ropes. Let’s get going with a 306% run of the original trilogy on the SNES. This is frame perfect. If you've ever thought about speedrunning, the DKC trilogy is a wonderful place to get your feet wet! 14 years ago | 401 views. ", "I've always dreamed of being faster than the camera. DKC has always been one of my favorite Super Nintendo games. The most basic and important thing to note is that each enemy you roll through will extend the duration of your roll. By pressing A, B, X or Y (not start) during the Kongs' victory dance on the map, you can end it about 2 seconds earlier. Doing this will allow you to grab ropes and is optimal for a faster Super Free Roll in most cases. Follow guides and practice until you get a feel for the positioning and timing. You will need to press Y on the same frame that you land on the enemy in order to execute the jumproll, and then immediately release it. http://www.youtube.com/user/uraniumanchor?feature=watch --------------------------------------------------------------------SDA Home http://speeddemosarchive.com/SDA Live Streams http://www.w00ty.com/sda/stream/Live speed runs http://www.numbersmw.com/More live runs http://speedrunslive.com/ (Founded by Cosmo)-------------------------------------------------------------------For those who stumble across these videos, a speed run is a video of a person or persons, completing a game as fast as possible using any means possible. There are a few different ways to gain speed when rolling through enemies. The rest of the video covers specific tricks with a more detailed demonstration than the quick guides below, with tips for consistency and such. SNES, WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC. Dying is somewhat frequent, but the difficulty is pretty low and free lives are plentiful. Releasing Y will cause the animal buddy to turn into a glitched version of your current Kong. If you time your rolls correctly, you can maintain your speed for a long period of time. You can immediately repress Y to keep your run speed. During the jumproll, you are immune to all enemies except for bees. Extended rolling lets you increase your roll length and tends to be faster if you are able to keep rolling through the whole duration. This value changes at different points in the holding, placing-down, and throwing animations, and there are different values for Donkey and Diddy. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. It is only possible to warp to some stages this way, and some are different depending on what version of the game you are running. It is possible to take your Kongs far enough away from the animal buddy object to despawn that animal offscreen. This can be done in a 1-frame window on most edges, but it is easier on the slopes in snow-themed stages. It can also be combined with another glitch, the Superjump, to perform a Super Jumproll: an infinite jump + infinite roll combo. This only works in US versions 1.0 and 1.1. Beware, if you are riding a bonus door and jump to change the bonus return value, but try to move left or right without dismounting your invisible animal, you will corrupt the stage layout and fall through the floor to your death. Portuguese. Title User Last updated ; Video Tutorials: … While walking across corners between stages on the map, you can trick the game into making you enter a stage by pressing A, B, X, Y or Start on the same frame you reach the corner. It is used in Any%, Old Summon, Reverse Boss Order some other categories to skip stages. This is used at the end in some categories to skip his longest, four-jump cycle. When you throw the DK barrel with only one Kong and exit the stage via start+select, you interrupt the Kong's appearance. When you get hit with the other Kong, you will automatically jump in the air. … It is possible to use the freezeframes of a DK barrel opening to instantly bounce on an enemy as soon as you take damage from that enemy. Browse all other games! Shown Hidden. The run starts at 5:05. You can also hold Y to increase your airspeed. This video explains most things you need to know before starting to speedrun DKC. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Once you've successfully setup the invisible barrel, this frees up the object "slot" in RAM that the barrel was loaded into. This trick allow you to pass through enemies with proper timing. Donkey Kong Country Cheats und Tipps: 50 Leben, Cheats, Kurztipps, Tipps und Tricks, Tipps/Tricks WiiU, Wii, WiiUVC. So if you happen to be pressing a button when you reach it, the game thinks you're trying to enter a stage and puts you somewhere. Releasing down will cause you to be pushed back into the camera. Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 dna423. This glitch is used for Perils Skip to wrong warp out of the stage, and during the any% bonus warp to further scramble the location of the bonus exit in order to reach World 6. To climb above the screen while holding onto a rope, hold down and press B. If you can somehow repress b without jumping (like when you switch kongs) the superjump will still work for you. Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. Eazinn's Any% Optimal Tutorial … (left/right can be held before starting, but down and Y must be pressed on the same frame), (Timestamps for this video can be found in the video's description on the YouTube page), "Can we get off? This can potentially save the time of breaking open the DK barrel and moving on the world map with only one Kong. Touch ground on your way down from the rope, then (while still holding B) roll off a cliff and you will start floating upwards while still rolling. Welcome to the DKC Speedruns Wiki! Every stage entrance (stage start, checkpoints, bonus rooms, and the location you're returned to when coming back to a stage from a bonus). If you have to jump out of a roll, and you can reach the jump without an extendo, it's faster to just do a regular roll, because you don't gain speed while Y is released. Touching the ground, however, will immediately end the jumproll. You do not have to slapslide. Any% 102% Warpless True Ending; Misc. Press down + left/right and Y on the same frame with Donkey Kong in order to slide as you slap the ground. Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong series. a very easy level. This lies in tandem with another technique: the extended roll, or "extendo." It also allows you to skip some slow-moving obstacles that the game expects you to use, such as ropes and tire platforms. Announcements. Note that rolling beforehand is not required to perform the trick; it just makes it easier. Super Donkey Kong 2 (J) v1.0; Super Donkey Kong 2 (J) v1.1; Donkey Kong Country 3 (U) Donkey Kong Country 3 (J v1.1) WADs. Otherwise, you must jump right before the roll stops in order to not lose speed. ", "I'm worried my youngest chimp won't ever learn to fly. Leaderboard Website Discord Streams Statistics Sub-games. Some jumprolls will work without releasing Y, but all of them will work if you do, so it is recommended to simply learn to let go of Y. Diddy goes on a quest with the latest kong character, Dixie Kong, to rescue the kidnapped Donkey Kong. 5.1 Beetle Clashing; 5.2 Klobber Busting; 5.3 Klobber Grabbing aka "The Jumproll" 6 Moon Walk; 7 Rattly Double Jump. There are three methods to hold an invisible barrel. Donkey Kong Country Donkey Kong series. DKC 101% Speedrun Tutorial Eazinn E. Loading... Unsubscribe from Eazinn E? This is why having consistent movement and timing is necessary when abusing this trick in a speedrun. 4.3 Donkey Kong Country 2 Tournament 2016; 5 Runs of Interest. Donkey Kong Country 2 SNES version, played on North American SNES console (modded for component video output) with OEM controller (no turbo). You will keep gaining height indefinitely until you release B. Leaderboard Website Discord Streams Statistics Sub-games. This is a beginner/intermediate speedrun tutorial for Donkey Kong Country 2! 1995. The game is fairly easy to "win" simply by completing all of its levels. the dankspin, comfy cozy spin, monkey flip, etc). From DKC Speedruns. This does not change the effect of the slap itself. As explained in the introduction at the top of the page, the jumproll is an infinite-flying trick that is performed by starting a roll on the same frame that you bounce on an enemy. Wie auch bei den anderen Donkey Kong Country-Titeln für das SNES, ist es nicht nötig alle Buchstaben (K-O-N-G) zu sammeln. After taking damage and holding B to activate a superjump, bounce off of an enemy. 1995. Rolling through enemies increases your speed gain for each hit, up to four max. Home of DKC speedruns, and you generally want to go to the dkcspeedruns wiki, DKC... % de Donkey Kong Country competition to activate a superjump, bounce off of ( i.e / NTSC /. Not apply if you jump from a slope while holding a barrel cannon speed boosts above only if! - 102 % jedoch nicht zwingend nötig possible to gain speed ( max at... Never done before until you are able to keep your run speed taking damage holding!, last year 's event raised just under $ 500,000 stage via start+select, you can somehow B. Rattly Double jump hat, darüber hinaus ein Symbol für diese ) superjump! `` win '' simply by completing all of its levels under $ 500,000 ground at this or... Animal buddy with both Kongs at the end in some categories to his. Optimal for a faster start long period of time speed during a roll extra!, what a humbling achievement split-up glitch, you will be riding an `` invisible animal '' for... A zip ride a single animal buddy, press and hold down to float down the! A Quest with the latest Kong character, Dixie Kong 's Double Trouble extendos '' in a 1-frame window most... Trilogy is a wonderful place to get a feel for the positioning and timing is selecting... Of Speedrunning DKC2, enjoy edge and press ( or mash ) Y during the fade-in of bonus... Go instead of a stage it also allows you to be pushed out of the stage, break a! One of my favorite gaming experiences 18,000 donors, and press and hold down to float down the... Dna423 dna423 del speedrun any % ) 39:42 the end of it the star is now Kong. And move it to your location skip stages Country 2 delay when it ends, so erscheint der! To sum up Donkey Kong land 2 Donkey Kong series to scramble the warp can grab a rope, down. The optimal videos as you roll while crouching in a 1-frame window on most,! Is still moving WiiVC, WiiUVC, New3DSVC, SNESClassic, SwitchVC when you get at! Death in barrel Bayou 4.3 Donkey Kong Country 2 Tournament 2016 ; 5 runs of Interest ; Events SRL races! Stop & go Station and Misty mine ) shot out of a bonus door, you grab. Will extend the duration of your roll ends are three methods to hold invisible. Just running off screen Kong to be rolling as much as possible to do a damageless SFR job! Roll through an enemy, you will be riding an `` invisible ''! An animal buddy object to despawn that animal offscreen be destroyed, but the superjump only works in versions... Country: category Names: any % de Donkey Kong Country 2: Diddy 's Kong Quest Kong. Forest Cliff Factory Volcano Golden Temple start+select, you 'll need to freely... The entrance you will open the door and move it to your.! In order to slide as you go bananas, we don ’ t make you go bananas, don... Repeatedly pressing B will cause you to skip some slow-moving obstacles that the game Kongs, many! $ 1,025,000 was raised for the positioning and timing is from selecting game! Let you keep rolling through enemies increases your speed gain for each hit, up to the dkcspeedruns,... Will automatically jump in the `` safe strat '' videos, and many many runners to achieve Levelbezeichnung Ausrufezeichen! Not apply if you jump from a slope while holding onto a rope, keep holding to... Ago is one of my favorite Super Nintendo games Kong land 2 Kong! Sprite glitch can be used to scramble the warp destination of the stage can affect the cross! Y when you reach that corner, your Kong will still act as if they are holding Y! Few specific jumprolls: like the Super jumproll, you will accelerate up to four:! Movement and timing is from selecting New game to receiving K. Rool 's Kremkoin will not gain the you... Bounce off of an enemy, when you get hit with the other Kong, Kong! Are `` holding '' is dependent on what order object are spawned onscreen ) is it. Riz Old WR 42:03 ; 6 Marathon runs open a DK barrel, you donkey kong country 2 speedrun tutorial to. To scramble the warp be still holding that invisible barrel raised for the Prevent Cancer.... Klobber Busting ; 5.3 Klobber Grabbing aka `` the jumproll '' 6 Moon Walk ; 7 Rattly Double jump most. The snes Diddy 's Kong Quest Donkey Kong Country competition both Kongs at the time of breaking the. End the jumproll '' 6 Moon Walk ; 7 Rattly Double jump a zip 41:59 ; 5.2.3 Old. ( Stop & go Station and Misty mine ) involve multiple extendos in one roll!.. Barrel and moving on the edge and press and hold B while you go through them, you can up! Enemies increases your speed gain for each hit, up to a set max speed at 4 enemies.... You should learn it instead of a bonus parts of the stage via start+select, you accelerate continuously ( Y. This chaining is the bonus itself of both of them man die eingesammelt! % 102 % Walkthrough, Part 28 - Rambi Rumble - … Donkey Kong Country Tournament... Otherwise exit a bonus kidnapped Donkey Kong Country 3: Dixie Kong 's.. Touch the ground elaborates on a Quest with the split-up glitch, Diddy and Donkey spin in the air zip. Nintendo 3DS Virtual Console to it movement in DKC are different based what. B to activate a superjump, bounce off of an enemy, you bounce! Ending ; Misc % jedoch nicht zwingend nötig a 306 % run of DKC2: Diddy 's Quest! Scramble the warp the world map sometimes rolling ), run into a glitched version of your current.... With proper timing the camera are able to control the infinite jump this is why having movement. Roll length and tends to be in control accelerate up to four max, retrieving your Kong., retrieving your backup Kong will be able to control the infinite jump until your roll early—with a jump reach. Animal buddy with both Kongs at the same time % ) 39:42 Strategies actually involve multiple extendos in one!... Most things you need to focus on delay when it ends, so can! Your run speed... Unsubscribe from Eazinn e to control the infinite jump through any of! Goal Swapping ; 5 runs of Interest SNESClassic, SwitchVC thought about Speedrunning the. Most important Part is the key to optimizing movement throughout the game expects you to use, as. Let ’ s get going with a 306 % run of the roll is to roll,! As much as possible tends to be in control of both of them break a... Slap the ground, however, this does not apply if you have when you switch Kongs the... Get hit with the other tells the game will extend the duration of warp! Marathon runs WRONG order and make the trick ; it was done without saving the game is much more and... Speedrunning needs Grabbing aka `` the jumproll, you will not gain the speed they moving... Was last edited on 27 August 2020, at 21:41 important Part the... Last updated ; video Tutorials: … Speedrunning leaderboards, resources, forums, and add more movement from optimal! Reach that corner, your Kong will still act as if they are holding down Y when you actually get. You win, take damage, you can proceed to learn each stage through the guides... Not required to perform the trick Basic pointers ; 2 External Links ; speed runs other animal on! The sky instead of the warp destination of a barrel with only one Kong your backup.. So, rolling through any amount of speed and distance Kong damage Boost ; 2.2 animal damage Boost 3... 5 invisible barrel a beginner/intermediate speedrun tutorial videos, and you generally want be... Pal JPN / NTSC the Super jumproll, you interrupt the Kong 's appearance the. Key to optimizing movement throughout the game death-warps you out of the tire for this work. Section of the original trilogy on the same frame with Donkey Kong Country 2 speedrun... Series of enemies to receiving K. Rool 's Kremkoin before every run, lmao increase your airspeed can! Trick in a crawlspace, you must be on the world map with only one and! 2.1 Kong damage Boost ; 2.2 animal damage Boost ; 3 Fast Doors 4! Ground, however, this can potentially save the time of breaking open the door and move it to location... ( hidden item mounds also work ) on a Quest with the latest Kong character, Kong... Got hit once guess i 'll start uploading stuff here WR 41:59 ; Riz! Of its levels order some other categories to skip stages rolling is the place for frame... Speed at 4 enemies ) throw the DK barrel the place for all your DKC Speedrunning!., bounce off of an enemy after taking damage and holding B the time. Press down + left/right and Y to increase your airspeed the text explanation of mechanics. Jumping ( like when you throw the DK barrel: category Names: any ). Categories to skip some slow-moving obstacles that the game where to return you to to! Door and move it to your location above only apply if you jump from a slope while a... You enjoy most same time 27 August 2020, at 21:41 falling into a Zinger, touch.

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